From the course: 3ds Max: Tips, Tricks and Techniques

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Volume indirect global illumination in Arnold

Volume indirect global illumination in Arnold - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Volume indirect global illumination in Arnold

- [Instructor] Over the past few episodes of this weekly series, we've developed a work flow for volumetric clouds in 3ds Max in Arnold. At this point, we've set up the environment and the volume material for physically plausible values. Our final step towards a more realistic cloud rendering is to enable volume indirect ray tracing. Let's take a look at what we have so far. I'll advance to frame one to load in the PFlow clouds, and then click Active Shade on the main toolbar. And while that runs in the background, we can take a look at a full screen render that I've prepared in advance. Although we've done everything right, and set up the environment and the material with physical values, the clouds are still too dark. And this is because in real life, light bounces around inside a cloud. But here we haven't enabled that yet. Back in 3ds Max, lets open up the render setup dialog, and in the Arnold Renderer tab, in the sampling and ray depth rollout, in the general section at the…

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