From the course: 3ds Max: Tips, Tricks and Techniques

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Render PFlow particles with Arnold Shape

Render PFlow particles with Arnold Shape - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Render PFlow particles with Arnold Shape

- [Instructor] The Arnold shape operator for Particle Flow gives us new abilities for instancing objects onto particles. We've always had the ability to use the shape instance operator in PFlow in order to place objects onto particles, but with the Arnold shape operator, we can now place new classes of objects onto particles, namely Arnold procedurals or .ass files, Arnold volumes, Alembic files, and even Arnold lights. So let's take a look. I've got a simple scene here in which I've just got a particle flow system dropping some particles onto a deflector. And let's select the Particle Flow icon, go over to the Modify panel, and open up the Particle View window. And you might need to refresh the view by dragging the edges, and you might need to also refresh the view by dragging out the depot area here. So this is a pretty simple particle system, and we're just using the ordinary shape operator here, and if we select that shape operator, we'll see that I'm using a spherical shape. We…

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