From the course: 3ds Max: Rendering with Arnold
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Render adaptive displacement - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Render adaptive displacement
- [Instructor] Displacement refers to deforming geometry at render time using a height map. Arnold handles displacement very cleverly. If we're using the 3ds Max Physical Material, we can simply connect a map to the displacement input, and Arnold automatically subdivides a mesh to increase geometric detail. We can use that to convert this low-level-of-detail geometric plane, into a high-level-of-detail mountainous landscape. Let's open up the Material Editor, and I've got a physical material prepared and assigned onto the landscape. I've also got an Arnold Noise Map. We can double click on that and see its parameters. Let's connect that to the displacement map input of the physical material. And then do a production rendering. We can see that there's some kind of texture on the surface, but we're not seeing much displacement. We need to go into the physical material and increase the displacement amount. Double click on…
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Test rendering with the utility map3m 20s
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Mesh subdivision with Arnold Properties3m 55s
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Render adaptive displacement6m 17s
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Optimize subdivision with frustum culling3m 38s
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Control displacement with Arnold Properties5m 28s
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Panorama rendering with a spherical camera3m 6s
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