From the course: 3ds Max: Tips, Tricks and Techniques

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Render particles as Arnold primitives

Render particles as Arnold primitives - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Render particles as Arnold primitives

- [Instructor] The Arnold Renderer is fully compatible with 3ds Max Particle Systems. And Arnold will render any 3ds Max Particle System just fine. But you have the ability now to use the Arnold Properties Modifier to replace 3ds Max Native Particles with Arnold Point Primitives and that'll give you a little bit better performance because there's no translation needed. And will also give you in some cases a little bit better render quality because the Arnold Point Primitives are not based on polygons. I've got a 3ds Max Super Spray Particle System here and I can just press play and let that run through. I've set it so the timeline doesn't loop then it will stop on frame 100. And let's do an ActiveShade render of this and we can see what it looks like with more or less default particle parameters. We see that the particles are rendering as flat polygon triangles. I'll select those particles, go into the modify panel and scroll down to the very bottom to the particle type rollout. And I…

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