From the course: 3ds Max and After Effects: Product Visualization
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Rendering components of light groups
From the course: 3ds Max and After Effects: Product Visualization
Rendering components of light groups
- [Instructor] In the previous movies, we saw how to render AOVs of shading components, such as diffuse and specular, lighting components, such as direct and indirect, as well as collections of lights called light groups. Now we're going to combine these techniques for maximum control over the look of our rendering in post production. In the last movie, we rendered the beauty pass of each light group. The beauty pass, or RGBA AOV, is the combined result of all render components. But if we separate out the render components of each light group, we can precisely dial in the intensity, contrast and color of each part of the rendering in a compositing app such as After Effects. In this scene, we'll want a total of 12 different AOVs. We have only three shading components: coat, diffuse, and specular. If we had other shading components, such as transmission, subsurface scattering or volume, we'd need to create AOVs for them…
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Contents
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Floodlighting with Arnold Quad light4m 25s
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(Locked)
Directing floodlighting3m 55s
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(Locked)
Studio lighting with a spotlight5m 11s
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(Locked)
Attenuation over distance with Decay filter3m 7s
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(Locked)
Accentuating edges with rim lights5m 24s
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(Locked)
Excluding lights and shadows3m 41s
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(Locked)
White balancing for AOVs6m 3s
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(Locked)
Creating AOVs for render component passes7m 17s
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(Locked)
Creating light groups5m 48s
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(Locked)
Rendering components of light groups7m 38s
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