From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering a cutaway with the Arnold Clip Geo material

Rendering a cutaway with the Arnold Clip Geo material - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rendering a cutaway with the Arnold Clip Geo material

- [Instructor] A cutaway view is a common need in visualization and in previous days it was difficult an animated cutaway because you had to use an animated boolean and that was traditionally fraught with all kinds of problems including popping polygons and disappearing surfaces, but now there's a much better way of using Arnold. Arnold has a material shader called clip_geo that performs a boolean subtraction at render time, and it is really quite wonderful for cutaway shots. I've got a scene here using a drone model provided by Justin Flet, a fellow author here, and I previously used this model in my course on 3DS Max product visualization. Let's apply a clip_geo material to this box and we will cut through the surface of the enclosure of the drone. I've got a simple animation here in which the box moves to completely cover that drone chassy. All right, I'll stop the playback and let's part the timeline in the middle…

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