From the course: Learning 3ds Max 2020

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Rendering an image sequence

Rendering an image sequence - 3ds Max Tutorial

From the course: Learning 3ds Max 2020

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Rendering an image sequence

- If you're rendering an animation you'll almost always want to save out a sequence of individually numbered still images instead of a monolithic movies file. There are many reasons for this. For example, if you want to use a render farm, a network of rendering computers, each computer or render node can work on a different frame at the same time. Even if you're just rendering on one machine, you still want to save out an image sequence in case there's any interruption. If the render stops for some reason, then the current file will probably be corrupted. But, if the current file is a single frame, then you can easily pick up where you left off. Let's configure 3ds Max for image sequence rendering. Go into the render setup dialog and at the top we want to choose the View to Render. It's currently set to Quad 4-PhysCamera002. That's because I have the view port selected. If I choose a different view port, then something else will be read, out here. We want to make sure we're rendering…

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