From the course: 3ds Max: Cinematography for Visualization

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Rendering isometric views

Rendering isometric views

- [Instructor] To begin the chapter on special effects let's create an isometric rendering. An isometric projection is very different from the familiar perspective projections, such as this Camera view. In a perspective projection object size diminishes with distance and parallel lines appear to converge at vanishing points. In an isometric view the size of an object on the screen is not related to its distance or orientation. Measurements in screen space directly correspond to sizes in world space. And foreshortening is equal in world X, Y, and Z axes. In a perspective view we can see when the camera is tilted and panned we have a three point perspective in which we have foreshortening in three dimensions here. So this corner of this building is much larger on the screen, because it's closer to us. Isometric drawings are very common in engineering and technical illustration, but I'm going to have some fun it. I'll set up an isometric view for an illustration reminiscent of a 2D…

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