From the course: 3ds Max: Tips, Tricks and Techniques

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Rigging a camera-facing matte painting

Rigging a camera-facing matte painting - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rigging a camera-facing matte painting

or other 2D imagery into a 3D scene is a matte painting, and this is a term from analog filmmaking. In the good ol' days, matte paintings were painted with real paint onto an opaque surface or onto a sheet of glass. In the 3D world, the term matte painting generally refers to some piece of geometry that accepts an image, This is a simple case, with the image applied onto a plane. To make sure that it doesn't participate in lighting, we need to apply special material and also adjust the object properties. Let's go into the Material Editor to take a look. This is the Shader Network that's currently assigned to that matte painting or image plane. I've got a bitmap image. Double click on that and it's an EXR file. To make sure it has the same exposure as the rest of the shot, in the output section down here, I've cranked up the output amount of that EXR file, so it's much, much brighter than the default. That's feeding into an Arnold flat map note. Double click on that. So to render a…

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