From the course: 3ds Max: Rendering with Arnold

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Rendering metallic surfaces with metalness

Rendering metallic surfaces with metalness - 3ds Max Tutorial

From the course: 3ds Max: Rendering with Arnold

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Rendering metallic surfaces with metalness

For metallic materials, use the metalness parameter of Arnold standard surface. I've got the material editor open. And the material is signed onto the front panels of the espresso machine. An active shade is running. Double-click on the standard surface material, which I've labeled chrome. And so we can see the effect of metalness, let's temporarily bring the base color weight down to its minimum of zero. Now we're only seeing the specular highlights. The default roughness is 0.2 If we bring that down to its minimum of zero, we'll get zero reflections in surfaces. We can orbit around with alt and middle mouse button, in the perspective view. We can confirm that indeed we're getting coherent mirror reflections, on the surfaces. For a convincing metal effect, we'll want to increase the metalness parameter. If we bring that up now to its maximum of one, we'll see just a subtle change in our rendering. And that's…

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