From the course: 3ds Max: Rendering with Arnold
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Rendering metallic surfaces with metalness - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Rendering metallic surfaces with metalness
For metallic materials, use the metalness parameter of Arnold standard surface. I've got the material editor open. And the material is signed onto the front panels of the espresso machine. An active shade is running. Double-click on the standard surface material, which I've labeled chrome. And so we can see the effect of metalness, let's temporarily bring the base color weight down to its minimum of zero. Now we're only seeing the specular highlights. The default roughness is 0.2 If we bring that down to its minimum of zero, we'll get zero reflections in surfaces. We can orbit around with alt and middle mouse button, in the perspective view. We can confirm that indeed we're getting coherent mirror reflections, on the surfaces. For a convincing metal effect, we'll want to increase the metalness parameter. If we bring that up now to its maximum of one, we'll see just a subtle change in our rendering. And that's…
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Contents
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Creating an Arnold Standard Surface4m 30s
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Base color and specular roughness6m 10s
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Mapping material parameters6m 53s
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Surface relief with bump mapping5m 15s
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Rendering metallic surfaces with metalness3m 46s
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Mapping opacity3m 4s
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Refracting light with transmission6m 18s
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Shading with ambient occlusion4m 17s
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Building an Arnold shading network2m 44s
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