From the course: 3ds Max: Cinematography for Visualization

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Rendering motion blur

Rendering motion blur

- [Teacher] Motion blur is very important for animations in which objects are moving quickly on the screen. Without motion blur, your renderings will have a characteristic strobing effect. We can see that in the camera view here just by pressing Play and observing in this view. We've got very discreet edges on everything, and, because of that, the motion feels a bit staccato, feels a bit disjointed. We need to blur the edges of things as they pass by very quickly on the screen. The application of motion blur will differ, depending upon your renderer. If you're using a current generation software renderer such as V-Ray or Mental Ray or Arnold. You'll want to use the motion blur parameters available within that renderer's settings. Additionally for those newer renderers, you can use the physical camera to set up motion blur. I've actually got two cameras in my scene here, both a physical and a standard. Let's look at the physical camera parameters first in the camera view port. Click on…

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