From the course: V-Ray 5 for 3ds Max Essential Training

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Rendering panoramas

Rendering panoramas

From the course: V-Ray 5 for 3ds Max Essential Training

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Rendering panoramas

- [Man] As the chances that we will be asked to work on a VR project become more and more likely these days. What we will take a look at in this exercise are the easy to use panoramic rendering options available tools when rendering with V-Ray. Indeed enabling panoramic rendering in V-Ray is as easy as opening up the render setup dialogue. And then from inside the camera rollout found in the V-Ray tab, making the switch from the standard or default camera to one of the panoramic options of which there are two that we will focus on here. These being the spherical panorama, and the six by one cube map options with the latter, perhaps being more readily associated with the VR environments found inside a real-time game engine, such as Unreal. These typically driving the demand for VR content. In this instance then let's choose the spherical panorama option and take a look at the camera setup that we need. Now, whilst we could create…

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