From the course: 3ds Max: Tips, Tricks and Techniques

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Rendering proxies with Arnold procedurals

Rendering proxies with Arnold procedurals - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Rendering proxies with Arnold procedurals

with relatively heavy geometry such as plants, you may run into performance bottlenecks, either interactively in the 3DS Max Viewports, or in terms of render time. And I'm going to show you a technique known as render proxies that will help alleviate both of those performance bottlenecks. The concept is you save out a model as a proprietary in place of your original model. And that's why it's called a proxy. Now in Arnold, they confuse things a little bit more by calling a proxy something else. They call it a procedural. And the reason they call it a procedural is because the input to the procedural object type could also be some data or code and not necessarily an explicit model definition that's built out of vertices and polygons. So, currently there are no code based procedurals for Arnold. Right now our procedurals are in the form of 3D models. So I'm going to save out this Scotch Pine as an Arnold procedural object. And I modeled it simply using the 3DS Max foliage tool…

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