From the course: 3ds Max 2019 Essential Training
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Rendering shapes - 3ds Max Tutorial
From the course: 3ds Max 2019 Essential Training
Rendering shapes
- [Instructor] Shapes can be rendered directly if we enable the appropriate parameter. This is useful in cases where, for example, we want to give thickness to this cord. Now there are other ways to do this, we saw that we could add thickness with a loft. We could also add thickness with a sweep modifier, we'll look at that later. The easiest way, in this case, is to simply enable the rendering switch in the editable spline object. I'll select the cord, and go into the rendering rollout. And we see Enable in Renderer. Turn that on, and now the cord will actually render, but it will display as a spline. And this is a useful situation in which maybe you've got a very heavy scene with lots of splines that you need to render. So in this case, it's kind of trivial, but if you have a very heavy scene, this is going to come in helpful, where you're rendering in the renderer, but not in the viewport. I've got the ART renderer loaded up, and I can click on Render Production. And we can see…
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Contents
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Creating shapes6m 25s
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(Locked)
Creating a loft compound object6m 49s
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(Locked)
Creating a freehand spline3m 44s
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(Locked)
Editing control vertex types3m 45s
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(Locked)
Editing Bezier splines7m 49s
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(Locked)
Rendering shapes3m 33s
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(Locked)
Setting shape detail with Interpolation4m 59s
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(Locked)
Revolving a surface with the Lathe modifier7m 23s
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(Locked)
Extruding with the Sweep modifier5m 37s
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(Locked)
Importing Illustrator paths to 3ds Max7m 19s
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(Locked)
Adding a Bevel modifier9m 57s
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(Locked)
Creating a TextPlus primitive10m 14s
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(Locked)
Modeling walls with the Extrude modifier8m 6s
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