From the course: 3ds Max 2019 Essential Training

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Rendering shapes

Rendering shapes - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Rendering shapes

- [Instructor] Shapes can be rendered directly if we enable the appropriate parameter. This is useful in cases where, for example, we want to give thickness to this cord. Now there are other ways to do this, we saw that we could add thickness with a loft. We could also add thickness with a sweep modifier, we'll look at that later. The easiest way, in this case, is to simply enable the rendering switch in the editable spline object. I'll select the cord, and go into the rendering rollout. And we see Enable in Renderer. Turn that on, and now the cord will actually render, but it will display as a spline. And this is a useful situation in which maybe you've got a very heavy scene with lots of splines that you need to render. So in this case, it's kind of trivial, but if you have a very heavy scene, this is going to come in helpful, where you're rendering in the renderer, but not in the viewport. I've got the ART renderer loaded up, and I can click on Render Production. And we can see…

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