From the course: 3ds Max 2018: Mastering UVW Mapping
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Reshape UV elements - 3ds Max Tutorial
From the course: 3ds Max 2018: Mastering UVW Mapping
Reshape UV elements
- [Instructor] In this exercise, we're going to fix the noticeable mapping problem that we see on our character's body. This time though, we're going to do so using a completely different set of editor tools, namely those found in the Reshape Elements rollout. These options are a little bit more specialized than the quick transform tools that we used last time around in that they have been designed to work particularly well on areas of a mesh that contain lots of straight lines, meaning they will probably be especially useful to artists who spend lots of time mapping and texturing elements, such as buildings and certain hard surface models, given that they typically contain plenty of straight lines, and so we'll need plenty of equally straight UVs applying to them. To get started then, let's click to select the problematic geometry and then open up the UV editor window. From the very start here, I am going to want to work in polygon sub-object mode, and so let's select that option…
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Contents
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(Locked)
Quick transforms for UV layout4m 29s
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(Locked)
Reshape UV elements3m 22s
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(Locked)
The Stitch rollout6m 29s
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(Locked)
Mapping with smoothing groups3m
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Relaxing UVs4m 35s
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(Locked)
The Arrange Elements tool set3m 17s
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(Locked)
Multi-tile UVs (UDIMs)4m 32s
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(Locked)
Rendering our UV layout5m 5s
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(Locked)
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