From the course: 3ds Max 2021 Essential Training
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Restoring links with Asset Tracking - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Restoring links with Asset Tracking
- [Instructor] As I've mentioned a few times through the course, any dependent files such as textures or Xrefs should be located inside the current project, and when you link to a file, you should always link to something that's inside the current project. But sometimes, despite our best intentions, assets get lost or paths get mangled. Let me show you how to fix it when 3ds Max can't find the dependent files. I've got a scene to illustrate. I'll go to file, open... And browse for ten fifteen asset tracking, and click open. We get a missing external files dialogue, this dialogue is extremely dangerous. It's saying that we're missing a PNG file. Okay, well what should I do? We have some buttons down here. If we click remove all, that is going to annihilate all references to all dependent files. So if you click that, you're basically going to break your scene irrevocably. So absolutely do not click that button. Then we…
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Contents
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(Locked)
Using the Slate Material Editor4m 1s
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(Locked)
Assigning materials to objects3m 58s
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(Locked)
Managing scene materials6m 5s
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(Locked)
Managing sample slots4m 52s
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(Locked)
Saving a material library4m 44s
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(Locked)
Physical Material color and roughness5m 52s
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(Locked)
Physical Material reflection parameters6m 36s
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(Locked)
Controlling viewport material shading8m 25s
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(Locked)
Controlling material sample size3m 40s
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(Locked)
Creating a 3D procedural map2m 8s
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Art directing 3D map parameters7m 46s
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(Locked)
Mapping bitmap image files6m 2s
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(Locked)
Projecting UVs with UVW Map4m 29s
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(Locked)
Using Real-World Map Size5m 14s
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(Locked)
Restoring links with Asset Tracking5m 24s
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(Locked)
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