From the course: 3ds Max: Game Prop Creation
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Reusing parts to make a round table
From the course: 3ds Max: Game Prop Creation
Reusing parts to make a round table
In this video, I'm going to reuse my table making a round version of this farmhouse table. That way I can make multiple props with the same kit of parts, and it's very common to do this, as we want to see a continuity in design throughout our game, especially in environments that have either the same time period of pieces or maybe made the same way. I'll take this table, select it, and clone it. I'll hold Shift as I move it to the side here. What I've done here is I have finished out that wood texture, adding in some streaking along here, and I've done it all using a UVW Map modifier. So in case I need to modify pieces, I can modify them and move that mapping around. I can also rotate that mapping to move that dark streak. We can see it right here on the legs and I could rotate it to fit nicely on the skirt if needed. Right now, the table looks gently patinaed. I'll zoom over and hide my existing rectangular table. Now I'm going to make a round table. I'm going to take the existing…
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Contents
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Modeling furniture using simple parts and reusable textures1m 18s
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Planning and analyzing the modeling of a chair1m 46s
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Blocking out the basic form5m 26s
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Adding detail and smoothing groups4m 58s
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Refining the silhouette3m 31s
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Unwrapping for the chair7m 53s
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Painting the fabric6m 26s
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Making a normal map for the fabric4m 42s
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Planning the modeling of a table2m 7s
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Blocking out the basic table form5m 34s
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Adding legs and skirt boards to the table7m 9s
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Breaking up the model for texturing6m 21s
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Laying out the wood texture5m 49s
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Reusing parts to make a round table6m 22s
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