From the course: 3ds Max 2020 Essential Training
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Revolving a surface with the Lathe modifier - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Revolving a surface with the Lathe modifier
- [Instructor] A surface of revolution is a 3D object that is created by revolving a spline around an axis. And in 3ds Max, this is called a lathe. We'll use that to create the plug for this power cord. I'll get in closer in the left view. Maximize it with Alt + W and use the middle mouse and the wheel to get in quite close until we are at the scale of just a couple of centimeters on the screen here. And we'll make a line to be revolved for the lathe. Go to the Create panel to Shapes, and click Line. And we're just going to draw this freeform. It doesn't even really matter where we draw it as long as it's here in the left view and at the correct scale. So just click to create an endpoint. Click and drag to create a bezier point. Click over to create another corner point and then click again to create a corner point. Click and drag to make a bezier point and then one final corner point, just click. And then when you have all of those, right click to exit that curve and then right click…
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Contents
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(Locked)
Creating shapes6m 25s
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Creating a loft compound object6m 49s
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Creating a freehand spline3m 44s
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Editing control vertex types3m 45s
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Editing Bezier splines7m 49s
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Rendering shapes3m 33s
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Setting shape detail with Interpolation4m 59s
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Revolving a surface with the Lathe modifier7m 23s
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Extruding with the Sweep modifier5m 37s
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Importing Illustrator paths to 3ds Max7m 19s
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Adding a Bevel modifier9m 57s
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Creating a TextPlus primitive10m 14s
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Modeling walls with the Extrude modifier8m 6s
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