From the course: 3ds Max 2022 Essential Training

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Rotating in Gimbal coordinate space

Rotating in Gimbal coordinate space - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Rotating in Gimbal coordinate space

- [Instructor] A free camera one that has no target behaves more like a camera in the real world. And whether it's a physical free camera or a standard free camera, we'll need to take a couple extra steps in order to make that camera operate like it's on a tripod. By default, that's not going to be the case. Additionally, unless you take some extra steps, you might encounter some serious issues, especially around animation. And let's demonstrate. If I select this free physical camera and activate the Rotate tool, by default will be in view coordinate system, which is essentially the world coordinate system. And I can rotate around the world z axis in this perspective view or in the top view, and that works just fine. No problem with that. But if I try to rotate in another direction, in view coordinate system, I'm going to have some serious problems. I'm immediately going to get something called a Dutch…

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