From the course: 3ds Max 2019 Essential Training

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Rotating in Gimbal coordinate space

Rotating in Gimbal coordinate space - 3ds Max Tutorial

From the course: 3ds Max 2019 Essential Training

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Rotating in Gimbal coordinate space

- [Instructor] Earlier in the course I talked about the importance of rotating in the Gimbal reference coordinate system. That's going to apply now as well with a free camera. If you don't work in the Gimbal coordinate system, then you're probably going to have big, big problems with rotating a free camera. Let me demonstrate. I'll grab the Rotate tool. I've got different coordinate systems here. I've got the View coordinate system by default. As we learned earlier in a Prospective view, that's going to correspond to the World coordinates. I'll select my Physical Camera. I notice in that View coordinate system, the rotation axes do not line up with the object. If I want to, for example, tilt up or down, I actually can't tilt along the line of sight of the camera. Weird things are going to happen if I try to rotate in View coordinate system. And that of course is World coordinates here in the Prospective view. So I'll undo that with CTRL + Z. Most people would think that you could just…

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