From the course: 3ds Max 2020 Essential Training

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Rotating in Gimbal coordinate space

Rotating in Gimbal coordinate space - 3ds Max Tutorial

From the course: 3ds Max 2020 Essential Training

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Rotating in Gimbal coordinate space

- [Instructor] Earlier in the course, I talked about the importance of rotating in the gimbal reference coordinate system. And that's going to apply now as well with a free camera. If you don't work in the gimbal coordinate system, then you're probably going to have big, big problems with rotating a free camera. So, let me demonstrate. I'll grab the rotate tool and I've got different coordinate systems here. I've got the view coordinate system by default. And as we learned earlier, in a perspective view, that's going to correspond to the world coordinates. I'll select my physical camera, and notice that in view coordinates system, the rotation axes do not line up with the object. So, if I want to, for example, tilt up or down, I actually can't tilt along the line of sight of the camera and weird things are going to happen if I try to rotate in view coordinate system. And that, of course, is world coordinates here in the perspective view. So, I'll undo that with control Z. Now, most…

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