From the course: 3ds Max 2021 Essential Training

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Rotating objects in reference coordinate systems

Rotating objects in reference coordinate systems - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Rotating objects in reference coordinate systems

- [Instructor] Let's move on now to reference coordinates for the Rotate tool. We have the same options as we do for the Move tool, so we can choose Rotate, and choose some reference coordinates system, such as View, World, or Local. Let's choose Local. If we select an object, and rotate it in Local space, we'll see that the Rotate gizmo is not necessarily aligned with the World. It's aligned with the selected object, or in this case a group. The values in the transform type in fields down here, all read zero, just as they do when we move an object in local space. If we switch to World coordinates, then we see the actual rotation values of the object. Now this can be a bit disconcerting, in Local mode those rotation values always read as zero, and you can still rotate in whatever direction you want, but just like with the Move tool, local coordinates system is kind of a fake temporary reference point. And if I…

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