From the course: 3ds Max 2021 Essential Training
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Rotating objects in reference coordinate systems - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Rotating objects in reference coordinate systems
- [Instructor] Let's move on now to reference coordinates for the Rotate tool. We have the same options as we do for the Move tool, so we can choose Rotate, and choose some reference coordinates system, such as View, World, or Local. Let's choose Local. If we select an object, and rotate it in Local space, we'll see that the Rotate gizmo is not necessarily aligned with the World. It's aligned with the selected object, or in this case a group. The values in the transform type in fields down here, all read zero, just as they do when we move an object in local space. If we switch to World coordinates, then we see the actual rotation values of the object. Now this can be a bit disconcerting, in Local mode those rotation values always read as zero, and you can still rotate in whatever direction you want, but just like with the Move tool, local coordinates system is kind of a fake temporary reference point. And if I…
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Contents
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid and Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XREF external references3m 4s
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Creating an XREFrecord6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a Transform Coordinate Center4m 23s
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Using Isolate Selection and Lock Selection2m 25s
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Selecting in Window and Crossing modes4m
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