From the course: 3ds Max 2022 Essential Training
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Rotating pivot points - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Rotating pivot points
- [Instructor] In the previous movie, we moved the pivot point of an object so that the transforms will be calculated relative to some position that we choose. Now, we'll see how to rotate the pivot points so that we can choose how it's aligned. And that's important for animation. We can see that clearly in the front viewport here if I select this shoulder right and I'm in the rotate tool in local coordinates, I see the orientation of the pivot point indicated by the rotate gizmo itself. As long as we're in local space, the rotate gizmo shows us the orientation of the pivot point. And it is not aligned with the object. So I will have a hard time if I try to rotate or animate this and move in a natural fashion. So for example, if I go over to the perspective view and right click in that viewport and try to rotate, we'll see that it's spinning around the world X axis. And it's not rotating relative to the object's…
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Contents
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(Locked)
Understanding hierarchies3m 44s
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(Locked)
Moving pivot points5m 10s
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(Locked)
Rotating pivot points4m 13s
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(Locked)
Prioritizing rotation axes6m 6s
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(Locked)
Linking objects4m 38s
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(Locked)
Locking transforms4m
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(Locked)
Correcting and avoiding scale issues5m 18s
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(Locked)
Choosing frame rate and playback speed5m 23s
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(Locked)
Choosing the active time segment6m 28s
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(Locked)
Creating keyframes in Auto Key mode3m 24s
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(Locked)
Creating keyframes in Set Key mode6m 7s
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(Locked)
Editing keyframes in the Track Bar timeline6m 50s
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(Locked)
Editing keyframes in the Dope Sheet7m 7s
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(Locked)
Editing keyframes in the Curve Editor6m 14s
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(Locked)
Editing interpolation in the Curve Editor5m 1s
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(Locked)
Manipulating tangents in the Curve Editor5m 25s
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(Locked)
Editing a trajectory with a motion path5m 9s
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(Locked)
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