From the course: 3ds Max 2022 Essential Training

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Rotating pivot points

Rotating pivot points - 3ds Max Tutorial

From the course: 3ds Max 2022 Essential Training

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Rotating pivot points

- [Instructor] In the previous movie, we moved the pivot point of an object so that the transforms will be calculated relative to some position that we choose. Now, we'll see how to rotate the pivot points so that we can choose how it's aligned. And that's important for animation. We can see that clearly in the front viewport here if I select this shoulder right and I'm in the rotate tool in local coordinates, I see the orientation of the pivot point indicated by the rotate gizmo itself. As long as we're in local space, the rotate gizmo shows us the orientation of the pivot point. And it is not aligned with the object. So I will have a hard time if I try to rotate or animate this and move in a natural fashion. So for example, if I go over to the perspective view and right click in that viewport and try to rotate, we'll see that it's spinning around the world X axis. And it's not rotating relative to the object's…

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