From the course: Learning 3ds Max 2021
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Rounding corners with Chamfer - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Rounding corners with Chamfer
- [Narrator] Another important tool in polygon modeling is chamfer, which allows us to round off hard corners such as the corners of these propeller struts. Once again, this is an editable poly object with symmetry applied, we want to edit the geometry before the symmetry at the bottom of the stack. Select the object and in the ribbon, activate modify mode. Go down to the bottom of the stack by clicking previous modifier a couple of times, until editable poly is displayed. Now we want to select the edges to be rounded or filleted. Enter edge sub object mode and getting closer with Control + Alt middle mouse. We want to select all of the corner edges, for example where the struck meets the chassy. double-click to select an edge loop, hold down Control and double-click to add another edge loop and we can go around the model and Select all those corners, Control, double-click, back out again with Control of middle mouse.…
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Contents
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(Locked)
Choosing display units and grid options7m 34s
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Parametric modeling in the Modifier Stack7m 26s
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Cloning an object as an instance6m 26s
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Creating shapes and splines4m
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Extruding splines with the Sweep modifier3m 49s
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Sub-object transforms and symmetry7m 53s
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Activating the Modeling ribbon tools4m 20s
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Extruding polygons with the Editable Poly ribbon6m 14s
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Adding detail with Swift Loop and constraints6m 1s
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Rounding corners with Chamfer4m 23s
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