From the course: 3ds Max: Rendering for Compositing in V-Ray Next
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Sample rate
From the course: 3ds Max: Rendering for Compositing in V-Ray Next
Sample rate
is to give us a visual guide as to how much work is being done by V-Ray's image sampling engines on the various parts of our scene, whilst rendering is in progress. Which it does by essentially assigning a color value to each of the rendered pixels. The colors being used being dependent on how many primary samples are having to be utilized by V-Ray in order to render that particular pixel. As seeing is believing in this case, let's open up the render setup dialog, and then add a Sample Rate element to our list. In this instance, we have just the VFP and deep options available to us, which for this particular scene and something that we need to worry about. To see the Sample Rate element in action, let's take a render, and then take a peak at what we have. So the blue areas that we see in the image, show was where the image sampling engine was able to reach the desired level of quality as determined by the noise…
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Contents
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Material, object, and render IDs6m 24s
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MultiMatte4m 52s
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Cryptomatte4m 12s
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Using the Render Mask tool5m 44s
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Extra texture2m 39s
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Using RE mattes in Photoshop4m 27s
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Z-Depth3m 15s
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Velocity4m 38s
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VRayLightSelect3m 43s
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Sample rate4m 34s
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Denoiser4m 26s
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