From the course: 3ds Max 2019: Advanced Lighting
Unlock the full course today
Join today to access over 22,500 courses taught by industry experts or purchase this course individually.
Scene-wide Arnold environment fog - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Scene-wide Arnold environment fog
- [Instructor] Arnold environment fog is a scene-wide atmospheric effect that can help make exterior daylight renders more believable. We can add haze to the background of a shot if we're using the 3ds Max or the Arnold physical sky environment maps but the haze in those environment maps only affects the background and lighting. Fog is not applied to the objects in a scene but Arnold environment fog is a volumetric effect based on actual scene distances. Surfaces farther away from the camera are more foggy and this is known as atmospheric perspective. In this case, we won't use Active Shade because it doesn't respond to changes in the Render Setup dialog. I'll just do a production rendering. When that finishes, let's store a copy of it, click Clone Rendered Frame Window and we'll just minimize that, compare it to a later version with fog applied and we can close the rendered frame window now. Let's go into the Render Setup dialog and in Production Rendering mode, I've chosen the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
(Locked)
Photometric far attenuation decay3m 59s
-
(Locked)
Attenuation with the Arnold Decay filter modifier3m 10s
-
Projection with a photometric projector map2m 59s
-
(Locked)
Projection with an Arnold Gobo filter5m 38s
-
(Locked)
Art directing an Arnold Gobo filter3m 53s
-
(Locked)
Scene-wide Arnold environment fog6m 25s
-
(Locked)
Setting Arnold properties for volume rendering4m 21s
-
(Locked)
Light fog with Arnold Standard Volume4m 19s
-
(Locked)
-