From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques
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Sculpting details to add imperfections - 3ds Max Tutorial
From the course: 3ds Max and V-Ray: ArchViz Detailing Techniques
Sculpting details to add imperfections
- [Instructor] All right, so we're basically done with the modeling, there's just one extra touch that I want to show you next, before we can wrap this up in terms of modeling, and as you can see, I added another pillow. It's the same process, I just made this a little smaller. And one thing I wanted to point out to you is that after you do the simulation, this might happen. As you can see, my pillow is not touching the collision object. Make sure that this is not happening for you. So make sure everything is touching. If you need, you can move this around after, because this might happen. It depends on the scale of your scene, but this is a risk that happens when you're doing cloth simulation here in 3ds Max. So just move this, just so it's touching. And there you go. Another thing that you should pay attention to is to delete the modifiers from the collision object after you're done. It's not crucial that…
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