From the course: 3ds Max: Tips, Tricks and Techniques

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Set up Arnold render passes with AOV Manager

Set up Arnold render passes with AOV Manager - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Set up Arnold render passes with AOV Manager

- [Narrator] Previously in this weekly series, we saw how to output individual shading components such as diffuse and specular to their own render passes using Arnold's Arbitrary Output Variables or AOVs. Now we have a new tool for that, which will save time and also give us the ability to customize the AOV output paths. It's called the AOV Manager. We'll start by setting up our render output the usual way, go into the Render Setup dialog, in the common tab, scroll down, in render output click the files button. We're taken to our current projects render output folder. Let's make a sub folder in there to hold our AOVs, click on Create New Folder and we'll call it AOV underscore manager. Press Enter, and let's go into that folder, double click on it and specify a file name. This is going to be the main file output which is also known as the beauty Pass. Let's call it a AOV Manager beauty. And for the file type, let's specify…

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