From the course: Unity: Timeline and Cinemachine

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Set up Cinemachine cameras

Set up Cinemachine cameras - 3ds Max Tutorial

From the course: Unity: Timeline and Cinemachine

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Set up Cinemachine cameras

- [Instructor] Now let's move on to Cinemachine. Cinemachine is a system that allows you to attach multiple cameras to your main camera. Now, if you have not installed Cinemachine up till now, go ahead over to the Asset Store, search for Cinemachine, and you should find something like this and it's a free plugin, so go ahead and import that now. And when you import it, you should get a Cinemachine menu in your Unity window. Now, here we have a scene. This was the one that we were working with in the last chapter. It's basically just a car coming into this garage. And if we look at the camera view here on the right-hand side and if we play this, you'll see that, well, from this camera view, it's not really that dynamic. We can do a little bit better and we can use a Cinemachine camera to make it better. So, the first thing we need to do is attach Cinemachine to our main camera and then we can start working with Cinemachine cameras on the timeline. So, the first thing we want to do is…

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