From the course: Rendering Engines for Product and Industrial Visualization
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Set up V-Ray
From the course: Rendering Engines for Product and Industrial Visualization
Set up V-Ray
- [Narrator] In this chapter, we're going to discuss couple of off land renderers, and the renderers that I have chosen for discussion is a V-Ray renderer, Arnold renderer, and a Redshift renderer. Now, there is a reason for choosing these three renderers, and we're going to go through the reasons as we explore each one of them. The first renderer we're going to discuss is the V-Ray renderer, which is widely used for architectural virtualization. And, it is extremely powerful when it comes to lighting and rendering, whether it's exteriors or interiors. So, let's just start with V-Ray renderer first. The first thing you need to do is open the exercise files. If you have access to the exercise files, navigate to house, underscore int, underscore full, which is the interior, and it's a complete scene. If I go out, you should be able to see the complete house, which we previously broke down in small portion when we were exporting to Unreal Engine and Unity 3D. Now, I'm going to press C on…
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Contents
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(Locked)
Set up V-Ray6m 26s
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Explore the V-Ray Physical Camera5m 37s
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Learn about V-Ray Sun and V-Ray lights6m 25s
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Use HDRI lighting and V-Ray frame buffer effects3m 49s
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Understand V-Ray materials and IPR6m 59s
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Composite render elements in Photoshop7m 41s
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Set up the Arnold renderer4m 24s
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Construct an Arnold camera5m 1s
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Assemble Arnold lights6m 2s
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Add HDRI lighting5m 6s
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Explore materials in Arnold5m 38s
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Remove noise and finalize render8m 12s
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Set up Redshift2m 48s
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Understand Redshift lights6m 56s
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Explore dome and IES lights5m 23s
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Use Redshift materials presets4m 33s
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Prepare final render4m 37s
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Recap of the V-Ray, Arnold, and Redshift renderers2m 15s
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