From the course: Unity: Timeline and Cinemachine
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Set up post-process effects - 3ds Max Tutorial
From the course: Unity: Timeline and Cinemachine
Set up post-process effects
- Now that we have the post-processing stack installed, let's go ahead and actually use it on a camera. Now, post-processing can be used on cinemachines, or regular cameras. I'm just going to put this on the main camera, to keep it simple. Now, post-processing starts with a post-processing profile. So the first thing I want to do is go into my assets window here, and right click and under create, I want to find post-processing profile, and click yes, and so what this does is it brings in this post-processing profile, and if we want to we can change the name of it. I'm going to call it PP, for post-processing, and then all, and once I have that selected I'm going to go over to my inspector, and as you can see, there's nothing here. We need to add in the effects one at a time. So if I click on add effect it'll give me this menu here, and you can see we have a whole bunch of effects that we can add in. Now the reason it works this way is because we only want to add in those effects that…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.