From the course: 3ds Max: Rendering with Arnold
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Setting Arnold Properties for an object - 3ds Max Tutorial
From the course: 3ds Max: Rendering with Arnold
Setting Arnold Properties for an object
- [Instructor] The Arnold Properties Modifier gives us a great deal of control over how an object will render. In this case, we can employ it to prevent stray light from an admissive material. I'll click in the physical camera view here, in the top right corner. This is Camera 003. And do an ActiveShade render. And what we'll see is that although I've turned all of the lights off, we're still getting some illumination from this diffusion object. In a previous movie, we assigned a black body map to that object, and that's causing the surface to emit light into the scene. We'll use an Arnold Properties Modifier to fix that. There are other things we could do. We could actually remodel this light fixture to physically block all of the light. But that, of course, wouldn't give us the opportunity to learn about the Arnold Properties Modifier. We want to select all four of the diffusion objects. We'll need the Layer Explorer…
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Contents
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Creating an Arnold Quad Light4m 6s
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Setting Arnold Quad Light parameters5m 27s
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Rendering self-illuminated surfaces6m 7s
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Setting Arnold Properties for an object4m 59s
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Improving skydome interiors with Portal mode3m 48s
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Control distance intensity with a Light Decay filter9m
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Emulating sunlight with an Arnold distant light9m 59s
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Creating an Arnold spot light5m 17s
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Focusing Lens Radius for a collimated beam4m 27s
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