From the course: 3ds Max 2019: Advanced Lighting
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Setting Arnold properties for volume rendering - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Lighting
Setting Arnold properties for volume rendering
- [Voiceover] The Arnold Standard Volume Material makes it easy to add volumetric fog for lighting effects. In this case I wanted to make the shot more theatrical by rendering a light cone, or a visible beam of light. Let's do a rendering without the effect, so we'll have something to compare. Click Active Shade on the main toolbar. Once that's finished rendering I'll make a clone. Click Clone Rendered Frame Window and then just minimize that window, save it for later. Close the active shade window. Now I want to reveal a hidden object. I've created a cone primitive and parented it to the light. By clicking in any Viewport and in the quad menu choose Unhide All. And here is the cone primitive. I've rigged it up in order to constrain the volumetric effect to just the necessary volume. And if we zoom in a little bit in the perspective view, you might be able to see that the apex of the cone is a little bit behind the light. And I did that just to make sure that there would be a margin…
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Contents
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Photometric far attenuation decay3m 59s
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Attenuation with the Arnold Decay filter modifier3m 10s
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Projection with a photometric projector map2m 59s
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Projection with an Arnold Gobo filter5m 38s
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Art directing an Arnold Gobo filter3m 53s
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Scene-wide Arnold environment fog6m 25s
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Setting Arnold properties for volume rendering4m 21s
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Light fog with Arnold Standard Volume4m 19s
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