From the course: 3ds Max 2019: Advanced Materials
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Setting Material Editor options - 3ds Max Tutorial
From the course: 3ds Max 2019: Advanced Materials
Setting Material Editor options
- [Instructor] When working with procedural textures, such as a Noise pattern, it's very helpful to control the size of the preview. That way, you'll have a rough idea of the size of the pattern in your scene. To do that, you probably want to choose a unit of measurement first. I'll do that by minimizing the Material Editor, go into the Customize menu and choose Unit Setup, switch it over to Metric with a default units of Centimeters, and click OK. Back to the Material Editor, which I've got minimized down here. Let's create a new Noise map just to keep things simple, in the Maps section scroll down a bit, and just drag a Noise over into the view, and double-click it to load its parameters. And we can also load a preview. Right-click and choose Open Preview Window. And we can dock that if we want. Now, we see that we have a Size parameter here. But even though we've chosen centimeters, we don't know what this size represents. There's no indicator of units here. It wouldn't necessarily…
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Using preview windows4m 41s
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Setting Material Editor options3m 21s
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Creating multiple view tabs2m 39s
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Storing materials in sample slots7m 15s
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Lay Out and Select commands4m 24s
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Understanding XRefs and materials7m 30s
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Display Map Output Selector nodes2m 55s
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