From the course: Learning 3ds Max 2020

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Setting camera exposure

Setting camera exposure - 3ds Max Tutorial

From the course: Learning 3ds Max 2020

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Setting camera exposure

- [Narrator] We've added a couple of lights but our rendering looks pretty dark. We can check that by going over to an active shade render just briefly. Turn on Active Shade using Arnold. That'll take a moment to update, but once it does we can see that we've got a very dim shot here. All right I'll turn that back off again. And let's look into the intensity values for the lights. Generally speaking, it's best practice to use physically plausible values for photometric intensity. And these two lights are instances, so we can change them both at once. Let's select one of them. Go over to the modify panel. And we've got a rollout labeled Intensity/Color/Attenuation. Intensity is measured in three different units here. We can choose lumens, candelas, or lux at a certain distance. Let's choose lumens because that is the unit of measurement that lighting instruments are generally rated in. And we can see the default value is something like eighteen thousand eight hundred lumens. That's a…

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