From the course: 3ds Max 2021 Essential Training

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Setting shape detail with interpolation

Setting shape detail with interpolation - 3ds Max Tutorial

From the course: 3ds Max 2021 Essential Training

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Setting shape detail with interpolation

- [Instructor] If you look closely at a curved spline or shape object you may notice that it's actually not perfectly curved. It's composed out of many straight line segments. And if I select that object and go into the Modify panel and select by viretc sub-object and move that around we can really see that it's composed out of these straight line segments. And this is kind of a holdover from the very early days of Macs from way back in the 90's when computers were really slow and we needed to optimize the display of curves. The Bezier spline is actually a mathematically perfect curve but it's being kind of optimized or decimated in order to preserve performance. And that's fine except that when you use a spline curve to build an actual three dimensional object the spline quality settings may influence the end result. And so you need to be able to control the decimation or optimization here. And that's accomplished through…

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