From the course: 3ds Max: Tips, Tricks and Techniques

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Setting up a MassFX Rigid Body simulation

Setting up a MassFX Rigid Body simulation - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Setting up a MassFX Rigid Body simulation

- [Instructor] Last week, we covered the initial setup of a mass effects, rigid body dynamics simulation. Today we'll continue that setup process to eliminate the unwanted bouncing. We see when we play the simulation, I've got the mass effects tool bar visible here, and I'll click the button to play the simulation. And when that starts, we can see that those billiard balls are bouncing around uncontrollably. We'll also notice that if we look in the left viewport that the balls actually bounce above the surface of the pool table, and that's because of the shape of this pool table. And it's got a concave depression in it. Remember last week, I said that mass effects uses a simplified version of the mesh for the purposes of simulation calculations, and the default type of shape is convex. And that is basically an envelope around the object, and the simulation is considering the top surface of this table to be the outer…

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