From the course: Game Art: Model & UV Map a Low Poly Character
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Setting up UV maps for the wheels - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Setting up UV maps for the wheels
- [Instructor] In this final video for the chapter, we're going to look at creating the UVW mapping for both the drive cylinder and drive wheel objects that we have created. To get going, let's drag a marquee selection over the two pieces of geometry. We can deselect the high poly versions as we won't be needing them, and then jump into Isolate mode. Now mapping the cylinder itself is, as you can imagine, going to be a very quick and easy thing to do, and so let's just select that and apply a UVW map, and then unwrap UVW modifiers to it. If we come into edge sub-object mode, and if we press F4 to make sure we can see edge faces if we need to, we can select one of the edges on the bottom, convert the selection to seams, come into polygon sub-object mode by pressing the three key, and after selecting a polygon on the cylinder, expand the selection up to the seams, and then click the Quick Peel button. In the UV Editor window, let's make sure we have everything selected, and all we need…
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Contents
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Creating the hub7m 16s
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Shaping the hub4m 22s
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Unwrapping the hub5m 42s
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Creating the drive shaft, part 14m 49s
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Creating the drive shaft, part 22m 28s
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Using symmetry modifiers to keep the shape6m 4s
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UV mapping the drive shaft3m 49s
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Building the drive cylinder4m
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Using guide objects5m 36s
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Detailing the drive wheel5m 1s
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Finishing off the drive wheel3m 44s
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Setting up UV maps for the wheels3m 26s
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