From the course: Game Art: Model & UV Map a Low Poly Character

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Setting up UV maps for the wheels

Setting up UV maps for the wheels

- [Instructor] In this final video for the chapter, we're going to look at creating the UVW mapping for both the drive cylinder and drive wheel objects that we have created. To get going, let's drag a marquee selection over the two pieces of geometry. We can deselect the high poly versions as we won't be needing them, and then jump into Isolate mode. Now mapping the cylinder itself is, as you can imagine, going to be a very quick and easy thing to do, and so let's just select that and apply a UVW map, and then unwrap UVW modifiers to it. If we come into edge sub-object mode, and if we press F4 to make sure we can see edge faces if we need to, we can select one of the edges on the bottom, convert the selection to seams, come into polygon sub-object mode by pressing the three key, and after selecting a polygon on the cylinder, expand the selection up to the seams, and then click the Quick Peel button. In the UV Editor window, let's make sure we have everything selected, and all we need…

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