From the course: 3ds Max: Stylized Environment for Animation
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Setting up the camera and grass - 3ds Max Tutorial
From the course: 3ds Max: Stylized Environment for Animation
Setting up the camera and grass
- [Instructor] I will be using the VRay physical camera. For that I will go to the Create panel and to the Camera rollout, drop down, and I will choose VRay and I will choose VRay physical camera, go to my top viewport, just zooming out and I will create a camera here about this size, go to Perspective viewport, press C and move that camera upward by using the middle mouse button. Now all I need to do is just adjust that camera according to my reference image and something like this should do the job. Now this shot, actually the perspective in the reference is kind of off for me, so I will be looking for something like this and maybe just slightly readjusting the view. This would give me a really nice view of the structure, maybe just slightly rotating it. You can just play around with the angle that you will be happy with. It's just a matter of time. So once you have your camera set, I want you to just write Camera here for a quick selection. Now what this helps in, if you don't have…
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Contents
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Methods for creating stylized textures7m 24s
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(Locked)
Using vector shapes to add details6m 44s
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(Locked)
Creating base texture in DDO5m 38s
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(Locked)
Adding details to the base texture in DDO8m 5s
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(Locked)
Creating materials in 3ds Max4m 47s
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(Locked)
Color correcting materials9m 8s
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(Locked)
Preparing flowers and grass for export4m 50s
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(Locked)
Importing grass and flowers to the scene4m 19s
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(Locked)
Setting up the camera and grass5m 3s
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(Locked)
Modifying the structure shape6m 25s
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(Locked)
Adding lights to the scene4m 31s
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(Locked)
Setting up V-Ray renderer7m 21s
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(Locked)
Fixing issues with renders and lights7m 42s
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(Locked)
Compositing render passes in Photoshop8m 25s
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(Locked)
Adding more elements to the final composition10m 12s
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