From the course: 3ds Max: Substance to V-Ray

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Setting up a custom output

Setting up a custom output - 3ds Max Tutorial

From the course: 3ds Max: Substance to V-Ray

Setting up a custom output

- [Instructor] To round out our look at using Substance Designer with V-Ray inside of 3ds Max, we're going to create a custom output, here, that, basically, gives us the ability to create a map for our wall material that simply doesn't exist in Substance Designer's base configurations. In this instance, we're going to combine the normal and height maps that we already have in order to create a unique displacement map for ourselves one that we will call relief. Do keep in mind that the basic steps that we will cover, here, can be used to create any custom output channel that we want or need. First of all, then, inside the red brick export graph let's convert our current normal map data into something that can be used for displacement, which we can do by hovering our cursor over the graph view hitting the space bar to bring up the Node menu and then typing the word normal into the search field. In the fairly long list that appears, we have two possible nodes that we could use, here, so:…

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