From the course: Game Art: Model & UV Map a Low Poly Character

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Shaping the hub

Shaping the hub

- In this particular exercise, we are going to work at shaping the hub that we've been working on so as to have it play nicely when it comes time to bake the details into a normal map. Keeping these hard or harsh edges here won't really work for us as we will want our normal map to capture the same rounded edge detail as we see on the high poly reference mesh here. Let's select our low poly hood then. Come over to the modify tab in the command panel and then jump into edge of object mode. We want to select the edges on the extrude sitting at the top, so both the upper and lower, and then the same again down at the bottom of the mesh. Hitting the Alt and L keys so as to create a loop running all the way around. Inside the edges panel on the ribbon we want to Shift + click on the chamfer tool, and then set a chamfer amount of 0.2 cm, which will give us quite a wide chamfer, as we can see in the view pod, and then we can click apply. We also want to chamfer the inner edges of the…

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