From the course: Game Art: Model & UV Map a Low Poly Character
Unlock this course with a free trial
Join today to access over 22,600 courses taught by industry experts.
Shaping the hub - 3ds Max Tutorial
From the course: Game Art: Model & UV Map a Low Poly Character
Shaping the hub
- In this particular exercise, we are going to work at shaping the hub that we've been working on so as to have it play nicely when it comes time to bake the details into a normal map. Keeping these hard or harsh edges here won't really work for us as we will want our normal map to capture the same rounded edge detail as we see on the high poly reference mesh here. Let's select our low poly hood then. Come over to the modify tab in the command panel and then jump into edge of object mode. We want to select the edges on the extrude sitting at the top, so both the upper and lower, and then the same again down at the bottom of the mesh. Hitting the Alt and L keys so as to create a loop running all the way around. Inside the edges panel on the ribbon we want to Shift + click on the chamfer tool, and then set a chamfer amount of 0.2 cm, which will give us quite a wide chamfer, as we can see in the view pod, and then we can click apply. We also want to chamfer the inner edges of the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
Creating the hub7m 16s
-
(Locked)
Shaping the hub4m 22s
-
(Locked)
Unwrapping the hub5m 42s
-
(Locked)
Creating the drive shaft, part 14m 49s
-
(Locked)
Creating the drive shaft, part 22m 28s
-
(Locked)
Using symmetry modifiers to keep the shape6m 4s
-
(Locked)
UV mapping the drive shaft3m 49s
-
(Locked)
Building the drive cylinder4m
-
(Locked)
Using guide objects5m 36s
-
(Locked)
Detailing the drive wheel5m 1s
-
(Locked)
Finishing off the drive wheel3m 44s
-
(Locked)
Setting up UV maps for the wheels3m 26s
-
-
-
-
-
-