From the course: 3ds Max 2021 Essential Training
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Simplifying geometry with Remove - 3ds Max Tutorial
From the course: 3ds Max 2021 Essential Training
Simplifying geometry with Remove
- [Instructor] The courtyard walls look pretty good, but it's always a best practice to review your work and examine it closely. You may reveal some errors. In this case, there are a couple of minor issues with the polygon structure, which we can correct with the remove and cut tools. I'll select the object and turn on edged faces in the viewport with F4, and orbit around to the north side of the building here, and I'm getting close on these walls. We can see that there are some excess edges here. Let's remove those. In the ribbon, in the Modeling tab, we'll enter Modify mode, and also enter Edge sub-object mode, and we can select a single edge just by clicking on it. We can select multiple connected edges, or edge loops, by double-clicking. Double-click to select that entire edge loop. An edge loop stops whenever it sees a pole, which is an intersection of five or more edges. And so if we order around, alt and…
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Contents
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Preparing Boolean operands4m 52s
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Combine volumes with Boolean Compound Objects6m
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Adding edges with QuickSlice6m 57s
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Adding edges with Cut2m 52s
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Hardening polygon edges with the Smooth modifier4m 21s
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Using the Modeling ribbon6m 10s
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Simplifying geometry with Remove3m 57s
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Branching with Editable Poly Extrude5m 36s
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Detailing a mesh3m 21s
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Rounding corners with chamfer5m 46s
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