From the course: 3ds Max 2019: Advanced Materials

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Simulating relief detail with Normal Bump

Simulating relief detail with Normal Bump - 3ds Max Tutorial

From the course: 3ds Max 2019: Advanced Materials

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Simulating relief detail with Normal Bump

- [Narrator] A normal map is a type of relief map designed to give the illusion of fine details on a surface. It's similar to a bump map but better. A bump map records elevation which is the height of the surface at that location. But a normal map records directionality. Each one of the three channels of red, green and blue colors represent a direction in x, y, z space in a normal map. Let's create a normal map for our sculpture and we can use substance to do that because it has normal maps built into it. I'll open up the material editor and I've got my body physical material here with a grading ramp feeding the base color and the subsurface scattering color map. Let's now create a substance node. Drag substance over from the material map browser and double-click it. That loads it into the parameter editor. And then load a substance file in. We're taken to our program files directory, but as I said earlier, we want to back up those files to our current project. And in a previous…

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