From the course: Learning 3ds Max 2021
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Smoothing polygon edges - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Smoothing polygon edges
- [Instructor] In this chapter, we're going to look at shading and materials, or determining the surface properties of objects, and before we begin working on materials proper, there's a modeling task that we need to look at, and that has to do with the smoothing of polygon edges. In the toy drone model, if we get in close with Control + Alt and middle mouse, I've added a dome to the model, and if you look closely, it's got some strange black shading on it. Let's isolate that object and hide everything else, so that we can investigate. Select the dome, and at the bottom of the screen, there's a button labeled Isolate Selection. Click that button, and all of the other objects are temporarily hidden, and then we can navigate around with middle mouse, and Alt + middle mouse and investigate, and as we tumble or orbit around, we still see this bizarre black shading on here. This has to do with the smoothing of polygon edges. We've…
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Contents
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Smoothing polygon edges5m 35s
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Choosing a renderer6m 53s
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Rendering in the viewport with ActiveShade4m 43s
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Lighting a scene with an environment map7m 14s
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Exploring the Slate Material Editor4m 55s
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Editing a physical material4m 10s
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Managing scene materials3m 37s
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Mapping a material parameter5m 50s
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Applying an OSL map and UVW coordinates6m 35s
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