From the course: 3ds Max: Hard Surface Modeling

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Smoothing the thread

Smoothing the thread

- [Instructor] The final phase of creating our threaded piece head will involve first of all setting up the creasets that we're going to use to control the smoothing that we will be applying and then of course adding that smoothing by means of the open sub-div modifier. With edit poly selected in the modify stack then let's use our modify buttons to apply both presets and open sub div modifiers to the match. We can set our open sub div iterations to three and then on the creasets modifier jump into edge sub-object mode and turn the show end result feature of. The first thing we want to do here is setup the creasing on the root of our thread. Essentially the part that makes up the main body of the bump. Now because we have made a series of cuts on this mesh, we have partially broken some of the edge loops that we would want to use. Basically anywhere that we have cut to a try is likely to be a point at which the loop now terminates. And this isn't a big deal but it does mean that we…

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