From the course: Rendering Engines for Product and Industrial Visualization
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Snapshots and final renders
From the course: Rendering Engines for Product and Industrial Visualization
Snapshots and final renders
- [Instructor] So far we have made significant progress in importing the assets and then lighting up the scene and making some eye-catching visuals inside Unreal Engine. But let me give you one more reason why to love Unreal Engine, and specifically the Datasmith pipeline that we have followed for quick revisions on your asset and bringing in your assets and changing them. While working, I just realized that this bowl over here is not representing the right colors, and probably this is because the normals are flipped, so after doing all these after bringing in the asset, how am I going to fix that when the lighting and everything is being built? Well, this can be done really quickly. I'm going to jump back into 3D Studio Max where I have this bowl, and this is the original color of the bowl that we have. So I will select this bowl and go into the Polygon mode, and selecting all these polygons, I realized that the normals are flipped because the red color is slightly dull. From that, I…
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Contents
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Real-time versus offline renderers4m 33s
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(Locked)
Run Unreal Engine5m 30s
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(Locked)
Export to Unreal using Datasmith7m 51s
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(Locked)
Import to Unreal using Datasmith8m 53s
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Add basic lights in Unreal Engine7m 46s
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(Locked)
Add reflections and post-processing in Unreal5m 43s
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(Locked)
Bake lights and post-process effects7m 41s
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(Locked)
Snapshots and final renders9m 52s
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(Locked)
Create fog and PBR materials5m 17s
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(Locked)
Introduction to the Unity 3D interface6m 28s
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(Locked)
Export a scene from 3ds Max4m 23s
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(Locked)
Import a scene to Unity 3D7m 15s
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(Locked)
Adjust lights in a scene6m 47s
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(Locked)
Build more lights and reflections5m 4s
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Add camera controls5m 9s
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(Locked)
Use post-processing effects7m 19s
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(Locked)
Use PBR materials3m 2s
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(Locked)
Recap of Unreal and Unity3m 14s
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