From the course: Rendering Engines for Product and Industrial Visualization

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Snapshots and final renders

Snapshots and final renders

- [Instructor] So far we have made significant progress in importing the assets and then lighting up the scene and making some eye-catching visuals inside Unreal Engine. But let me give you one more reason why to love Unreal Engine, and specifically the Datasmith pipeline that we have followed for quick revisions on your asset and bringing in your assets and changing them. While working, I just realized that this bowl over here is not representing the right colors, and probably this is because the normals are flipped, so after doing all these after bringing in the asset, how am I going to fix that when the lighting and everything is being built? Well, this can be done really quickly. I'm going to jump back into 3D Studio Max where I have this bowl, and this is the original color of the bowl that we have. So I will select this bowl and go into the Polygon mode, and selecting all these polygons, I realized that the normals are flipped because the red color is slightly dull. From that, I…

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