From the course: 3ds Max: Tips, Tricks and Techniques

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Solid model union with Join Bodies

Solid model union with Join Bodies - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Solid model union with Join Bodies

a boolean subtraction or intersection on solid models and porting it into 3DS Max using the body cutter object. Today we'll see a similar workflow in which we can combine or perform a boolean union on solid models using the join bodies object and once again, I've got a watch model provided by Gabriel Corbett of TigerIndustrial.com and I've hidden some of the parts of the model so that I can focus in just on the watch face here. I want to combine all of these hour markers into a single object and that way I'll be able to manage my scene a little bit more easily and apply materials to just a single object. So I want to select all the objects and I want to join. An easy way to do that is to select by name, use the keyboard shortcut H to launch the select from scene dialogue and then select hour 01, hold down shift and select hour 12 and click okay. And now all those hour markers have been selected. Go over to the create panel and in geometry, from the pull down list, choose body objects…

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