From the course: 3ds Max 2020 Essential Training
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Specifying display units - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Specifying display units
- [Instructor] Scene layout is the process of setting up a scene in 3D and it usually means importing objects and positioning them in a larger context, and that's what I've done here. I have a scene already laid out with a lot of objects, and I'm going to use that to demonstrate the most important principle, the very first thing that you need to get under your belt with scene layout is scale. The size of the world and the size of objects actually matters, especially when you get to physical materials and lighting. So you can't expect good results if you have random scale to your objects, and it's really advised that in 3ds Max you model everything to Unity scale. In other words, the object in the 3D scene is measured the same as it would be in the real world. If you have a scene open and you don't know the scale of objects, there's an old trick to just find out basically what the scale is by just building a box. I'll go into the Create panel, geometry, standard primitives, box, click…
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Contents
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Specifying display units4m 43s
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Specifying system units4m 41s
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Defining the home grid4m 38s
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Saving a maxstart.max template scene3m 10s
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Creating an image plane9m 50s
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Duplicating objects with Array8m 8s
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Collecting objects in groups3m 4s
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Managing display layers6m 26s
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Merging scenes3m 32s
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Referencing scenes with Xref objects6m 32s
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