From the course: 3ds Max 2022 Essential Training
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Specifying system units - 3ds Max Tutorial
From the course: 3ds Max 2022 Essential Training
Specifying system units
- [Instructor] The Display Unit setting changes the system of measurement but it doesn't actually change the size of objects. It doesn't scale the world. But there is a way to change the scale of the world and the accuracy of spatial calculations by changing the system units. I've got this one cubic meter box here in the world. I'll select it and go over to the Modify panel to show that it's one meter on a side. Now let's go into the Customize menu, to Units Setup. The big button at the top is labeled, System Unit Setup. Click on that and it launches a child window. Here, we can set the internal accuracy of 3ds Max. We can interpret a system unit as any size and that will effectively scale the world up or down. You may need to do this if you're modeling a very small or a very large world. If you wanted to model a very large object such as a planet, to unity scale or one-to-one scale, then you might want to change the System…
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Contents
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Specifying display units5m 22s
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Specifying system units4m 38s
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Defining the home grid4m 44s
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Saving a maxstart.max template scene3m 11s
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Merging scenes5m 4s
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Duplicating object instances with Array4m 22s
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Clone objects with transforms1m 15s
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Introducing snap4m 36s
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Precision transforms with Grid Snap4m 38s
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Outlining object names with Scene Explorer3m 53s
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Collecting objects in groups5m 4s
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Managing display layers3m 43s
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Controlling object and layer display properties5m 4s
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Understanding XRef external references3m 4s
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Creating an XRef record6m 52s
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Moving objects in reference coordinate systems5m 14s
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Rotating objects in reference coordinate systems4m 5s
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Manipulating objects around a transform center4m 23s
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Using Isolate Selection and Lock Selection2m 23s
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Selecting in Window and Crossing modes4m
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