From the course: V-Ray Next for 3ds Max Essential Training
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Stereoscopic VR rendering - 3ds Max Tutorial
From the course: V-Ray Next for 3ds Max Essential Training
Stereoscopic VR rendering
- [Announcer] Stereoscopic three D is a technology used in many areas of the graphics and entertainment industries these days we're going to walk through the basics of both setting up and previewing stereoscopic three d render using the V-Ray engine. Now, whilst the stereo pipeline as a whole, that is from shot composition through to final post effects, is, by its very nature a technical and artistically challenging process, getting a basic stereo effect working in V-Ray is, by comparison, pretty simple to do. For instance, in a scene where left and right cameras have already been set up, so for example, when there animation has been pre-defined using motion capture data, we could go ahead and make use of the V-Ray stereo rig that can be accessed in the systems section of the command panels create tab. In simpler scenarios though, such as the one that we have here, we can instead from the helper section of the command panel, access the V-Ray option in the drop-down list and then click…
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Contents
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Using V-Ray Geometry: Fur4m 54s
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Using V-Ray Geometry: Proxies6m 18s
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Using V-Ray Geometry: Clipper4m 39s
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V-Ray Instancer5m 27s
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Stereoscopic VR rendering4m 29s
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V-Ray metaballs5m 18s
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DOF in a perspective viewport3m 6s
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Using Render Mask3m 48s
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Aerial perspective4m 46s
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Displacement4m 4s
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Volume grid5m 43s
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V-Ray mesh viewer2m 56s
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